Who am I
I’m originally from Los Angeles but have been permanently living in Norway for the past 15 years.
For over twenty years I’ve been an Artist, illustrator, Graphic Designer, Photographer and Motion Graphics Designer. I have studied Design, Interactive Design, Typography, and Film.
I’ve been producing visual design work for Print, Web, Branding, Environmental Graphics and Videos.
Over the years I’ve worked for my own companies as well as for other advertising and design companies. I’ve worked for technical and software companies like ASK, Aquent and Prediktor as well as Hydrolift and Eker Design.
In my career I’ve always been focused on learning new skills, software, design processes and workflows.
Four years ago I became and Apple developer, I learned Xcode and created an app called 3D Invite Maker, which is still selling in the app store.
In the last 3 years I’ve been focused on Virtual Reality and Environmental Design for Gaming.
I started using a HTC Vive and began training myself in Unreal Engine 4, an Integrated Design Environment/Game Engine for creating Video Games, Architectural Visualisation and Industrial/Product Design.
I design and create 3D assets for the Unreal Engine Marketplace, an online store for video game developers.
I have worked as Graphic designer, Adobe Photoshop and Illustrator artist for over fifteen years. Producing magazine and web ads, brochures, corporate identity, branding and digital content.
I started as a freelancer working for several advertising agencies in Los Angeles. I would help produce concepts and ideas and take them all the way through production to final art.
My skills also include 3D modelling, texturing, animation, motion graphics, video editing and VR environmental design. I have over ten years experience with HTML and CSS. A little php and java script knowledge. I’ve used CMSs like Joomla Sharepoint and WordPress to produce many websites for freelance clients and employers.
I’m familiar with most of the Adobe Creative suite of software with extensive use of Photoshop, Illustrator, After Effects, , and Premier.
Apple software, extensive use of FinalCut Pro, Motion, Compressor and Xcode.
I’ve worked a little with web app development using Cordova and Eclipse IDE.
I use Blender for Modelling
Substance Painter and Quixel for Texturing.
Marvelous Designer for Cloth. To a much lesser extent Max and Maya.
(This is not an exhaustive list just the most relevant.)